A smooth ride
LucasArts' The Dig (1995) has been my most important reference overall (if you don't count Monkey Island 1 & 2). And when it comes to the user interface of our game, even more so....
24 March, 2023saving the world &
finding that special someone?
saving the world &
finding that special someone?
a MOSTLY playable character
FULLY voice-acted dialogue
RICH, melodious music you'll be humming after playing
BEAUTIFUL pixel art delivering sights for sore eyes
UNIQUE user interface ensuring an intuitive gameplay experience
DRAINING challenges – how are your plumbing skills?
LucasArts' The Dig (1995) has been my most important reference overall (if you don't count Monkey Island 1 & 2). And when it comes to the user interface of our game, even more so....
24 March, 2023LucasArts' The Dig (1995) has been my most important reference overall (if you don't count Monkey Island 1 & 2). And when it comes to the user interface of our game, even more so....
24 March, 2023An award-winning film director, luuk has been dreaming about this project since the early 90s. He came up with the original idea for this game back in 2008 with Vield. luuk is the lead developer, lead designer and lead writer of this project, working also as a sprites pixel artist. For more background info, check out his (rarely updated) personal site.
One of the founders and the creative director of Helsinki-based animation and illustration studio Piñata, Tuomas is our amazing concept artist. See more of his awe-inspiring work on his personal site.
anokaki is an awesome pixel artist hailing from China. Right now he’s working on backgrounds and animation but the truth is, there’s really no limit to what he can pull off. Don’t miss out on a chance to follow him on Twitter.
A British adventure game fan since the days of Maniac Mansion on a C64, Chris has worked on sound for Rockstar North’s games like the GTA series and EA’s Madden and NBA games. His heart has always been in P&C adventures, though. This is the first time he’s doing one.
A professional music composer and sound designer, Peewee is one of our fantastic music composers for the game. His notable previous game projects include Brawl Stars, Legend of Grimrock 2 and Druidstone. Visit his personal site for some ear candy.
A demoscene musician since the early 90s with endless accolades to his credit, Roz‘s biggest project so far has been the OST for Ion Fury (3D Realms/Voidpoint). Check out his personal site here. A very big fan of Monkey Island, he thinks that game music should be more than just background texture. So say we all!
A creative mind with the original idea, Vield also came up with the protagonist’s name and the first visualization of the character. The work continues as an occasional designer and concept artist.
sprites pixel artists
background pixel artists
concept artists
coders with Unity/C# experience
If you’d like to join our team, feel free to do drop a line and tell us about your experience and interests! Other kinds of communication is welcome, too. You can message us through our social channels or send an e-mail directly to arttu.haglund [at] amazement.fi.
Please be advised that for the time being, this is a spare time project. None of us are getting paid a cent for working on it. Should this change at any point though, everybody is guaranteed their fair share.
sprites pixel artists
background pixel artists
concept artists
coders with Unity/C# experience
If you’d like to join our team, feel free to do drop a line and tell us about your experience and interests! Other kinds of communication is welcome, too. You can message us through our social channels or send an e-mail directly to arttu.haglund [at] amazement.fi.
Please be advised that for the time being, this is a spare time project. None of us are getting paid a cent for working on it. Should this change at any point though, everybody is guaranteed their fair share.